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Positive Learning Activities for Youth (PLAY), ___ Positive Learning Activities for Youth (PLAY), ___
Causes
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Mission Statement
Our mission is to create and provide enriching and educational experiences for youth, families, and communities through introducing and exploring hobbies in art, culture/humanities, sports, and science.
Description
We offer various program sites our SmartPlay Coperative Lending Service which provides them with stand-alone, interactive enrichment exhibits for use by their program participants. The SmartPlay instructional model encourages: "Learning for the fun of it!" The SmartPlay model is a camp, classroom, library, and museum, all rolled into one exciting experience. Our goal is to help participants discover new talents, interests, and hobbies for a lifetime of enjoyment.
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