Experienced Rigging Artist

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ORGANIZATION: Rebecca Everlene Trust Company

Rebecca Everlene Trust Co.
Company logo for Rebecca Everlene Trust Co.

Thank you for considering us for your volunteer opportunity. To apply, please complete this form in its entirety and complete all of the required steps outlined in the document: https://form.jotform.com/tamaracdaniels/champions

If you have questions, please send us an email at ask@rebeccaeverlene.org.

JOB DESCRIPTION

We are looking for advanced artists who can take fbx files and models that have been started in Blender and refine them so that they fit the parameters of our project.

Requirements for the role include: UV mapping, sculpting, low poly modeling, PBR, channel packing, texturing, rigging, animating

If you are unable to fulfill these responsibilities with skilled application, please do not apply. Apologies for any inconvenience. We have a large team of artists and are looking for people who have a specific set of skills.

Rebecca Everlene Trust Company (RET) is looking to fill several roles. In these opportunities, interns will help optimize CPU, GPU, and the overall system performance of legacy and new games. We are looking for candidates that are passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly creative teams are full of veteran game developers, artists, game engine experts and graphics enthusiasts who work on our latest GPU and gaming hardware innovations around mobile, PC, and XR.

AVAILABLE POSITIONS

3D Rigging Artist

REQUIREMENTS

$10 background check via Sterling

Previous Unity game development experience preferred

Educated, experienced, professional, fun, organized, meticulous and detail-oriented

Must have an updated laptop and/or desktop computer to perform job responsibilities, in addition to a strong internet connection

Passion for video games and meaningful/educational games

Excellent problem solver / fire fighter

Highly motivated and proactive with a CAN DO attitude

Have strong communication and teamwork skills

Excellent time management and organizational skills

Must be willing to report time spent on projects using Clockify

Must communicate with team members using the Slack platform

Must manage projects using Monday.com project management software

Must be willing to dedicate at least 15 hours of time to the project per week

Required Qualifications

A Portfolio to showcase previous works

1+ years of experience working with Blender

Experience with character modeling and animations

Strong interpersonal and team skills

Creative, detail-oriented, and resourceful

Good eye for stylized characters and animations

Willing to accept feedback and iterate/improve artwork

Nice-to-have

Training in game art and animation

Passion for video games, mobile games, and social impact games

Experience working with Unity 3D

Familiar with art pipelines and best practices in mobile game development

Responsibilities:

Riggers start with 3D models in a static pose, created by the modelers. They then create the network of movements for that character. For a singing character, they create rigs for the mouth, tongue, eyes, ears, arms and belly, as well as one for how these parts move together.

In charge of creating maintaining and expanding Rigs for a variety of props, vehicles, characters and other CG objects that need to be animated.

Will work in collaboration with the animation team to create intuitive and responsive rigs that meet animator’s needs. Extend rigs for any performance requirement for specific shots.

Communicate with the Modelling Department to ensure that models are suitable for rigging.

Will adhere to technical standards of the Rigging department and ensure that Rigs are pipeline friendly.

Interprets the Animation Directors notes and delivers a variety of Rigging options to gain final Rig approval as efficiently as possible.

Is familiar with pipeline issues and technical problem solving and will build tools to ensure smooth delivery to Animation.

Rigging all assets in line with the technical limits of the game engine

Work with the team to help drive the style and feel of character animations

Work with engineers/technical artists on the team to ensure exported assets and animations fit the needs of Unity implementation, and communicate updates and concerns with team members, both developers, and designers.

Create unique designs within a production schedule.

Be willing to iterate to find the best solution and artistic direction possible.

Be unafraid to experiment and try new things.

Stays on top of new software and is willing to conduct a product evaluation to recommend the best products for our ecosystem.

Mentor junior designers interested in growing as artists.

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About Rebecca Everlene Trust Company

Location:

PO Box 8357, Chicago, IL 60680, US

Mission Statement

To provide students and professionals with unique learning opportunities for projects that strengthen their skills, dampen educational deficiencies and/or meet requirements for earning community service hours, helping them matriculate through academic programs and for some, maintain employment.

Description

Rebecca Everlene Trust Company was incorporated in 2012 and is a tribute to the owner’s grandmothers; Rebecca Spaulding and Everlene Chambers.

The company has retained its original focus of providing educational opportunities for students and has since expanded its services to include community service options for individuals alongside a host of other community support programs.

CAUSE AREAS

Children & Youth
Community
Education & Literacy
Children & Youth, Community, Education & Literacy

WHEN

We'll work with your schedule.

WHERE

This is a Virtual Opportunity with no fixed address.

SKILLS

  • General Education
  • Youth Services
  • Animation Software
  • Web Design / UX

GOOD FOR

N/A

REQUIREMENTS

  • Background Check
  • 15 hours per week

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