• 15 people are interested
 

3D Artist

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ORGANIZATION: Rebecca Everlene Trust Company

  • 15 people are interested
Rebecca Everlene Trust Co.
Company logo for Rebecca Everlene Trust Co.

JOB DESCRIPTION

Rebecca Everlene Trust Company (RET) is looking to fill several roles. In these opportunities, interns will help optimize CPU, GPU, and the overall system performance of legacy and new games. We are looking for candidates that are passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly creative teams are full of veteran game developers, artists, game engine experts and graphics enthusiasts who work on our latest GPU and gaming hardware innovations around mobile, PC, and XR.

AVAILABLE POSITIONS

Technical Project Manager/Producer

Unity Game Developer

2D Concept Artist

3D Artist

Technical Artist

UI/UX Designer or Artist

Engineering Lead

Art Lead

REQUIREMENTS

$10 background check via Sterling

Previous Unity game development experience preferred

Educated, experienced, professional, fun, organized, meticulous and detail-oriented

Must have an updated laptop and/or desktop computer to perform job responsibilities, in addition to a strong internet connection

Passion for video games and meaningful/educational games

Excellent problem solver / fire fighter

Highly motivated and proactive with a CAN DO attitude

Have strong communication and teamwork skills

Excellent time management and organizational skills

Must be willing to report time spent on projects using Clockify

Must communicate with team members using the Slack platform

Must manage projects using Monday.com project management software

Must be willing to dedicate at least 5 hours of time to the project per week

GAME PROJECT MANAGER/PRODUCER

Required Qualifications

Excellent communication skills in a collaborative environment

Experience with Project/Team Management (familiar with Agile/Scrum)

Experience with Game Development

Strong knowledge of production tools - Monday.com, JIRA, or equivalent

Comfortable with identifying, assessing, and solving problems quickly

You demand quality, creativity, and fun while still managing project resources and timelines


Nice-to-have

Technical background or worked in other roles (artist, designer, engineer) before in the game development life cycle

Ability to balance project demands with creative essentials

iOS/Android production experience

Experience with Business Process Improvement

Proficiency with MS Office suite (Including Word, Excel, Project, Outlook, PowerPoint)

Bachelor’s degree or equivalent combination of education and experience

Experience as a "master scheduler" with the ability to keep multiple features on track simultaneously


Responsibilities:

Plan for and manage the game project production

Facilitate volunteer recruitment and technical screening of candidates

Facilitate and manage healthy communication throughout the team. Champion the team and its members. Foster a culture of open collaboration and trust

Schedules and leads project meetings, creates and distributes agenda and meeting notes, actions, etc, and maintain relevant team documentation

Collaborate with program managers, department representatives and subject matter experts to positively advance project objectives

Identify, communicate, and work to resolve challenges that may prevent our team or our development partners from achieving goals on time

Communicate frequently with the production team on status, risks, and opportunities

Define and refine processes and workflows throughout the team


UNITY PROGRAMMER / GAME DEVELOPER

Required Qualifications

2+ years of relevant experience working as Unity3D (C#) game/software developer

Strong knowledge of Object Oriented programming

Working experience with mobile game optimization pipelines and best practices

Experience working with GitHub version control


Nice-to-have

Experience building GPS/Location-based gameplay systems

Experience implementing custom art assets and UI elements for mobile layout

Experience leading and guiding junior-level/beginner programmers

Experience working with artists and designers

Experience in Agile development

Familiar with platform dev tools: iTunes Connect, iOS Developer, Google Play Store etc

Bachelor's Degree in Computer Science, Computer Engineering, or equivalent


Responsibilities:

Work closely with Artists, Researchers, and Designers to create and modify required gameplay mechanics and systems that are optimized on mobile platforms

Code Unity-specific features such as UI, animations, effects, and audio

Collaborate, communicate with, and mentor Junior Unity Developers and Artists in an agile, small team environment

Provide easily readable and customizable code, and document the process and tools involved during the development

Participate in code validation and code reviews, evaluate risk associated with code changes and make informed decisions on what and when to make a change

Create relevant technical training content such as frameworks, samples, tutorials, videos, etc. for the team


2D CONCEPT ARTIST

Required Qualifications

A Portfolio to showcase previous works

2+ years of concept art experience

An understanding of anatomy, proportion, and perspective

Willing to accept feedback and iterate/improve artwork


Nice-to-have

General knowledge of the 3D production process

Knowledge of game art and animation pipeline


Responsibilities:

As a Concept Artist, you will work closely with the Art Director and Creative Leadership to help conceptualize the visual style of our mobile games! You’ll bring your expertise as a visionary, designer, and storyteller to visually communicate and maintain a stylized art direction throughout the creation of environments, characters, props, and key art marketing materials.

Collaborate with the Director and Art Lead to establish and execute the artistic vision of a game.

Create designs for characters, creatures, props, and environments to elevate the gameplay and overall player experience.

Gather and catalog references, conduct competitive analysis and formulate research strategies

Understand and evangelize the visual style of the game, sharing knowledge with the team to be sure that the vision and directions are understandable.

Collaborate with other leads and team members across various departments to problem-solve and help steer the conceptual direction into the final game experience

Work closely with 3D Asset artists, joining their design processes and working out the visual problems that arise during production.

3D ARTIST (Creature Modeling & Animation)

Required Qualifications

A Portfolio to showcase previous works

1+ years of experience working with Blender

Experience with character modeling and animations

Strong interpersonal and team skills

Creative, detail-oriented, and resourceful

Good eye for stylized characters and animations

Willing to accept feedback and iterate/improve artwork


Nice-to-have

Training in game art and animation

Passion for video games, mobile games, and social impact games

Experience working with Unity 3D

Familiar with art pipelines and best practices in mobile game development


Responsibilities:

Create detailed (and adorable e.g. Pokemon) 3D assets using modeling, sculpting, and texturing skills in Blender

Translate concept art of characters and environments into efficient and polished 3D models (for use in extended reality and game design)

Building 3D models of all assets in line with the technical limits of the game engine

Work with the team to help drive the style and feel of character animations

Work with engineers/technical artists on the team to ensure exported assets and animations fit the needs of Unity implementation, and communicate updates and concerns with team members, both developers, and designers.

Create unique designs within a production schedule.

Be willing to iterate to find the best solution and artistic direction possible.

Can match different artistic styles of a wide range of brands. Accenture works with hundreds of clients globally, from major entertainment industries to major academic institutions.

Be unafraid to experiment and try new things.

Stays on top of new software and is willing to conduct a product evaluation to recommend the best products for our ecosystem.

Mentor junior designers interested in growing as 3D artists.

TECHNICAL ARTIST

Required Qualifications

1+ years of relevant experience working in Unity3D (C#)

Knowledge of UI or 3D art/animation pipeline and relevant tools in Unity

Experience working with GitHub version control

Strong interpersonal and team skills


Nice-to-have

Experience working with Blender/Maya and creating 3D art and animations

Knowledge of art-relevant best practices for developing in the mobile game environment

Working experience with mobile game optimization pipelines


Responsibilities:

Implement UI or 3D art assets or animations into Unity

Work with character modelers and animators to determine the best setup for the art teams

Evaluate Artists’ needs to identify issues, trouble-shooting, understand, and support them

Collaborate with artists and engineers to find creative solutions and improve teamwork flow and pipeline

Create, maintain, and improve production tools and workflows

Liaise with our game team partners on shared issues and tooling

Help to monitor and ensure the quality of art assets presented in Unity

UI/UX DESIGNER or ARTIST

Required Qualifications

A Portfolio to showcase previous works

2+ years of UI/UX design or asset creation experience

Strong knowledge of user interface design, interaction design, information architecture, and the ability to generate design ideas

Familiar with mobile game best practices and proficient with Adobe XD or an equivalent

Strong interpersonal and team skills

Strong visual design/traditional art skills


Nice-to-have

1+ years of relevant experience working in Unity3D (C#)

Knowledge of UI / UX industry standards and trends for mobile

Knowledge of UI implementation pipeline for Unity

Ideal candidates will be able to work remotely with Devs and Visual Designers yet also self-direct their work when necessary


Responsibilities:

Design and create UI components (ex. menus, stats and inventory screens, in-game HUD elements, icons, etc.) from Visual Concepts to completion

Work collaboratively with cross-functional teams (design, art, animation, etc.) to ensure consistency to achieve quality in all UI elements

Collaborate with other UX/UI artists and designers to ensure good communication for the best results.

Maintain high visual fidelity and compelling aesthetics. Responsible for visual and interaction design that adheres to a cohesive style guide a nd maintains consistency throughout visual elements and behaviors

Present game information in a clear and understandable manner. This may also include UI workflow optimizations and developing new techniques for visual display and information presentation

Test functionality and bug fixing to ensure work is end-user ready

Contribute to the design of UI tools and processes

Actively participate in the creation and implementation of design systems, game menus, HUD elements, Iconography, UI materials and shaders, UI animation, and motion design.

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About Rebecca Everlene Trust Company

Location:

PO Box 8357, Chicago, IL 60680, US

Mission Statement

To provide students and professionals with unique learning opportunities for projects that strengthen their skills, dampen educational deficiencies and/or meet requirements for earning community service hours, helping them matriculate through academic programs and for some, maintain employment.

Description

Rebecca Everlene Trust Company was incorporated in 2012 and is a tribute to the owner’s grandmothers; Rebecca Spaulding and Everlene Chambers.

The company has retained its original focus of providing educational opportunities for students and has since expanded its services to include community service options for individuals alongside a host of other community support programs.

CAUSE AREAS

Arts & Culture
Children & Youth
Computers & Technology
Arts & Culture, Children & Youth, Computers & Technology

WHEN

We'll work with your schedule.

WHERE

This is a Virtual Opportunity with no fixed address.

SKILLS

  • Visual Arts
  • Web Design
  • Curating
  • Drawing
  • Web Design / UX
  • Graphic Design

GOOD FOR

N/A

REQUIREMENTS

N/A

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