Oklahoma City, OK: Help Solve the Literacy Crisis as a Curriculum Management Team Lead

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ORGANIZATION: American Youth Literacy Foundation

Have you ever wanted to do something AMAZING to change the world but didn't know where to start?

Here is an opportunity to help underprivileged children, to help under-served children, to help ALL children, and even to help adults who can't read.

We are looking for three, very special people, who have the skills, expertise, experience, passion, and time to be part of something amazing that is about to fundamentally change the lives of millions of children. Right now, millions of children have no hope; but soon, they will have the opportunity to learn how to read, which, in turn, will open a window to education and to a world of potential for them that, not only, has never been opened before, but that has never even been seriously contemplated as a potential reality.

What we are talking about is an adaptive learning, smartphone app, that can literally, teach a child to read in and average of just 12 hours of total use time!

We are the American Youth Literacy Foundation, and we have been teaching children how to read for 11 years! We have been developing this app for about two years, and this year we will launch this incredible smartphone app in the App Store and on Google Play by Thanksgiving, 2020!

We are partnered with an engineering team that was one of the five $1 million finalists in the XPrize for Global Learning competition (the winners of which were announced this past May), which was a worldwide competition for app "design and development" teams from around the world to design, build and deliver a tablet-based app to children in remote villages in Africa which could teach them how to read and do basic math (children of all ages, most of whom had never been to school before in their lives).

The curriculum that our app is based on is a patented reading decoding system, and is so effective at teaching children how to read, that it usually only takes 4-6 hours for them to understand the basic learning tools, and another 4-6 hours for them to reach a 2nd grade reading level. Compare this to so many of our students who have been in the public school system for 6 years and still can't spell the word "the." Compare this to millions of students who have dropped out of school, primarily because they can't read (more than 10 million per decade).

More than 20 million children in grades 3-12 in America's public schools today can't read!

Our organization is an 11 year old, nationwide, charitable 501 c 3 non-profit. We started out as a tutoring program and we still provide one-on-one tutoring. But our focus has always been on finding a scaleable solution to the literacy crisis in America.

With the rise of the smartphone and the amazing penetration of this powerful tool (currently estimated at 80%), even into the most impoverished communities, we feel that the answer we have been searching for IS in the form of an app. So for the past several years we have been working to convert our amazing reading curriculum, that teaches children how to read in an average of just 12 hours, into an app that teaches children how to read in about the same time. And this is where you come in.

We have a LOT of opportunity in front of us to finish building and testing, and, ultimately, to deliver an end-user experience (the UX) to millions of children in America's inner cities and rural counties, in the barrios and the suburbs, and on the American Indian reservations, and everywhere in-between, with this smartphone app.

But in order to do this, we need to complete three pieces of the equation: The Horse, The Cart, and the Payload.

The Horse is the curriculum; and it is well under way in the conversion process from an analog to a digital curriculum.

The Cart is the distribution system, the "how do we get it out into communities and to the children, once it's built?" Despite what some may think, just because we put an app in the App Store, doesn't mean it will go viral. There's an old adage that goes, "build a better mousetrap, and the world will NOT beat a path to your door!" You still have to market, publicize and distribute your invention, even if it's FREE, like ours!

And the Payload is the UX (the user experience). But it's not just the child (the ultimate beneficiary) who must enjoy the experience enough to continue through the progressive learning modules, it's also the parent, or guardian, or friend, or grandparent, or sibling, or concerned adult, who must be supported. And for that we are building the support system and the support network that will scale with the app, and not constrain the growth and penetration of the app into the interstitial spaces of American society.

The UX must be tested and must be proven to work in a controlled environment before it is released into an uncontrolled environment like the App Store or Google Play, where its success will depend upon ease of use, ease of understanding and the support that we provide to caring adults who download the app for the purpose of saving their child from living a life of impoverishment, without education, and without hope.

That support network for caring adults will consist of in-app information as well as web-based content that they can refer to to gain a better understanding of what the app is and how it works and how they can best assist their child through the learning process.

In addition, all of our external communications will be supported and cross connected through our website. Our brand, image, content and messaging will be a collaboration of our graphic design, UX, communications and web mastery teams. The specific software we use to update and improve our website will be decided after we have assessed all of the new component parts we wish to include in our web presence.

As for the curriculum, we have approximately 1,500 of 2,000 screens completed. After the child learns the fundamentals of letters and sounds and how to blend sound symbols to form words and sentences, we transition them to English where we utilize our patented diacritic decoding system to introduce them to the irregular letter patterns we use in English spelling. From there we continue to increase their awareness of the various letter patterns and combinations while simultaneously introducing them to more and more complex sentences and stories and interactive, fiction and non-fiction content. Our Curriculum Management Team will be helping to manage all 2,000 screens of the app as they continue through development and beta testing, design and engineering. The screens are organized into approximately 40 modules of 50 screens each. All of these modules are named using a comprehensive naming convention that identifies the location and content as well as the category of learning and narration, level of difficulty and other identifiers. As changes and additions are made, they will be organizing and updating the master spreadsheet containing all of the curriculum data. Even minor changes can require updates to numerous spreadsheet cells that contain interdependent data.

Our stated goal at the American Youth Literacy Foundation, and the purpose of the FUNetix Literacy App is to teach children HOW to read, to make them "lifelong readers," to free them from a life of illiteracy, to insure that they will NEVER fall back into illiteracy, and to show them that they can LEARN ANYTHING if they step through the portal of reading! And we do ALL of this in about 12 hours of total instruction time. There's much more to tell. You can read more about our story and about us on our current website at www.YouthLit.org.

But right now, we are looking for 3 very special people who have everything we mentioned above, passion, expertise, time, etc. to join our team and help us launch this app in 2020. Our three Curriculum Management Team Leads will help catalog the final 500 screens of the app as they come online, and update, improve, organize and manipulate the first 1,500 screens as we approach launch date. This effort will require deep collaboration with the other team members mentioned above and will require strong spreadsheet skills including graphing, cell formulas, organizational skills, excellent planning and communications skills and strong attention to detail.

If you wish to be considered for this opportunity to be one of the three leads for our Curriculum Management Team, please send us a cover letter and resume to info@YouthLit.org.

We are looking for intelligent, creative, enthusiastic, cheerful, optimistic individuals with significant spreadsheet management experience. This is a complex undertaking and we are looking for highly proficient and organized professionals. Just to be clear, our organization is an all volunteer, mission-centric, extended virtual network, comprised of highly skilled and experienced individuals from around the country (and a few from around the world) who collaborate through cloud-based technology and platforms. Individuals interested in this position must have the confidence and ability to work in a virtual environment using select networking and communications tools and platforms.

Thank you! We hope this opportunity finds you at the right place and the right time in your career to make a difference and an impact, in an amazing way, for millions of children who are waiting for someone, or some thing, to lead them out of a life of impoverishment and into a future of unlimited possibility and potential.

We look forward to hearing from you and speaking with you about the future of literacy in America.

Mr. R. Kali Woodward
Founding, Executive Director

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About American Youth Literacy Foundation

Location:

10 N MAIN ST, Phoenixville, PA 19460, US

Mission Statement

The Vision of FUNetix is: UNIVERSAL LITERACY. The Mission of FUNetix is: Deliver a free smartphone app that will make that vision happen. Think of what it would mean if EVERY child could learn how to read from a smartphone in 12 hours! The mission of FUNetix is simple: get the app out! Get the FUNetix 12 hours Reading App out to America's children through smartphones, laptops, desktops, tablets, and classrooms. Get the app out through partnerships with publishing companies, schools, NGOs, parents, teachers, corporations and federal, state and local governments. Universal literacy is within reach because FUNetix is able to teach reading in a way that it has never been taught before, and with a speed that has never been conceived of before. FUNetix is here, and if your child is ready, we're ready. You can start learning how to read in 12 hours, today!

Description

FUNetix is a patented, science-based, and incredibly simplified way of teaching reading to children that's available to parents and children anywhere in the United States and anywhere in the world. The FUNetix 12 hours Reading App is available in the App Store, Google Play store and Amazon App store.

FUNetix is 19-years-new, but in some ways, it is more than 2,000 years old.

Indeed, the patented FUNetix Reading Decoding System is rooted in an ancient methodology that shows readers how to see the hidden sounds in every word.

FUNetix earned its patent by borrowing the time-tested method called "diacritics" (which was developed more than 2,000 years ago by the Greeks, and adopted more than 1,000 years ago by the Hebrew and Arabic languages, to teach ALL children how to read those languages), and uniquely, completely and systematically applying it to English in a child-friendly and simple way.

FUNetix teaches children how to "map" or "marry" all 44 sounds of the English language to the letters and letter combinations that make up English words. This mapping (made easy by diacritics) takes all of the guesswork out of "sounding out" words.

CAUSE AREAS

Children & Youth
Community
Education & Literacy
Children & Youth, Community, Education & Literacy

WHEN

We'll work with your schedule.

WHERE

Oklahoma City and vicinityOklahoma City, OK 73104

(35.471855,-97.505775)
 

SKILLS

  • Data Entry
  • Google Apps
  • Analytics
  • Critical Thinking
  • Organization

GOOD FOR

N/A

REQUIREMENTS

  • Orientation or Training
  • Periodic meetings with tasking in-between; as much time as you can commit. Your ability to commit time to this will be a determining factor. If you can only commit limited time but still want to participate, we will keep your resume on file.

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