The USGS’s latest study notes that coral reef barriers provide flood protection for more than 18,000 people and $1.8 billion worth of coastal infrastructure and economic activity annually in the United States. However, this benefit is rarely acknowledged by the general public and key stakeholders in related fields. CrowdDoing sees this gap and proposes a serious game project to raise the public awareness of the environmental benefits of coral reefs, educate stakeholders, and encourage additional actions to reduce environmental pollution that puts coral reefs at risk.
The main objective of this project is to develop a pledging platform for stakeholders including experts, government officials, and students who desire to bring social innovations to the problem and support. By introducing an interactive gamified platform to explain how coral reefs contribute to flooding prevention, stakeholders will gain knowledge and learn facts about the problem, find partners with similar interests, and create impact. This is done by identifying synergies, sharing knowledge and promoting and improving cooperation among researchers, social innovators, and communities interested in addressing the challenge.
CrowdDoing is building a team of volunteers for the production of this project. The involvement of volunteers contributes to the project in different ways. It provides opportunities for volunteers to demonstrate mastery, upskilling, building connection between volunteers, health & wellbeing benefits as well as social impact itself. It can also be a frame for non-experts to take responsibility for advancing fields that traditionally are exclusively the domain of experts. For example, citizen science is democratizing the role of scientists so that anyone can take responsibility for advancing scientific knowledge and progress. Analogously, "citizens" be engaged in other fields that have formerly been exclusively left to experts. CrowdDoing welcomes anyone with an interest in the vision to join the team and build the global platform for social innovations.
Why serious games?
Serious games combine entertainment with education and civic engagement. Serious gaming is a widely used technique to educate people with diverse backgrounds and has proven effective in a range of contexts. Games are also one of the most popular entertainment products and are well received by the public, especially the young. With the help of various game distribution platforms, digital games can easily reach out to a large number of audiences and achieve impact goals that would otherwise not be feasible. Games can also become entry points for deeper participation. Serious games, such as "Fold It," for example, have been successful at supporting advances in research into cancer therapies.
How are we going to achieve the goals in our serious game for coral reefs?
There are three stages for this project:
A Single player game - multiple role simulation of a specific area with real-world data.
A Multi-player game - multiple role simulation of selected areas with real-world data.
A Massively Multi-player Online gamified platform - simulation of multiple roles with real-world data, supporting various strategies of relevant social innovation.
We started with a single-player game project to lay the foundation for both technologies and product design. The primary goal is to design a game with multiple roles/stakeholders participating and simulating the results with real-world data. In the next stage, we will support multiplayer functionality to emphasize collaboration among stakeholders through the real-time multiplayer gaming experience. The ultimate goal of this project is to create a multiplayer online platform that simulates global ecosystems and supports the participation of different stakeholders in real-time. It will evolve into a platform that, in addition to serving educational purposes, also fosters research on simulations of how the human activity would affect the local and global environment and actions that stakeholders can take to achieve positive environmental goals.
We are looking for a Healthcare Data Analyst to gather and analyze healthcare data from multiple sources (e.g. insurance processing, clinical operations, patient behavior) to extract trends and business insights.
To succeed in this role, you should be analytical and resourceful. You should also be an excellent communicator who’s able to tell the story behind raw data to non-technical audiences. If you also have experience in the healthcare industry, we’d like to meet you.
Experience in data analysis and visualization methods
Understanding of healthcare procedures
Knowledge of Extract, Transform and Load (ETL) frameworks
Proficient in SQL and analysis tools (e.g. SAS)
Excellent analytical and communication skills
Outstanding organizational and problem-solving aptitude
BSc/BA in Health Informatics, Statistics, Mathematics or a related field
"To help support you joining the right part of CrowdDoing for you, please use this form: https://docs.google.com/forms/d/e/1FAIpQLSftd6E0tyV2uq7mMty1rZ80BB2MSGhbnof9gRBvaQXbrttIkg/viewform?usp=sf_link"
The only way CrowdDoing.world can realize its impact potential is through virtual volunteers,service learners(http://blog.reframeit.com/service-learning-and-skilled-volunteering/), and micro-leaders (https://real-leaders.com/leveraging-micro-leadership-to-make-aspirational-goals-achievable/) coming together.
See this brief video aboutMicro-leadership at CrowdDoing (https://www.youtube.com/watch?v=mhdB2YJ8Ocs&app=desktop). Micro-leadership means that each person adopts a dimension of responsibility for a collective problem in our society through collaborating on that area creatively individually and together through social innovation.
You are also welcome to see more background on CrowdDoing at our Youtube Channel (https://www.youtube.com/channel/UCVoL7fai7oa95fBo44FC0gA?sub_confirmation=1).
CrowdDoing is a joint initiative of Reframe It Inc. and Match4Action Foundation that is focused on helping address the UN Sustainable Development Goals and beyond through micro-leadership, massively multi-disciplinary collaboration, and service learning to support social innovation and social enterprise to achieve systemic change. CrowdDoing manages skilled volunteers, micro-leadership volunteers, multi-disciplinary volunteers and groups of service learning volunteers through a 501c3 partnership to challenges of social innovation, the social enterprise sector, and systemic change.
Match4Action connects those wanting to volunteer their skills with those in need for remote or local project support, advice, collaboration and mentoring.
Our smart technology platform uses the latest machine learning, artificial intelligence and virtual assistants to match the demand for resources for social impact with the skills and resources available, anywhere in the world. We use blockchain to create and manage a social impact currency.This unique, self sustainable open platform has one key purpose: accelerating social impact through collaboration and linking local projects with our global presence.
CrowdDoing aims to leverage micro-leadership, service learning and massively multi-disciplinary collaboration supported with project managers and human resource business partners. Collaborate with people whom you can learn from while changing the world virtually together.