Assist in library Dungeons and Dragons programs by filling the role of Dungeon Master. Help our teens navigate through their first game of D&D and teach others to be Dungeon Masters.
- Narrate a pre-made D&D adventure for an inexperienced group of teens (ages 12-19).
- Teach players key elements of game mechanics including character stats, combat, and adventuring.
- Act as a referee during the game session to resolve any conflicts which may arise between players.
- Work with library staff to better develop our program by utilizing any applications which help facilitate the game’s process.
- Comfortable working with teenagers in a mentor capacity.
- Has a working comprehension of how Dungeons and Dragons game mechanics function and can articulate this to others.
- Previous experience leading a Dungeons and Dragons campaign as a Dungeon Master.
- Commitment to the library’s vision of being a vibrant community front porch and value of inspiring curiosity and discovery through effective programming.
Training and Support Provided: Copies of the Dungeon Master’s Handbook will be provided. A pre-made adventure including character sheets and dice will also be provided.
- Teaching / Instruction
Good Match For
Requirements & Commitment
- On-call as needed, minimum of 3-6 hours per month
- Minimum of one month commitment.